SoonBeomKwon_portfolio
Sapphire
Solo project
Overview: Sapphire is a 3d game made by Unity. This is a game that solves a puzzle and escapes by lifting objects that exist on a level with a mouse click. I made all the elements that go into this game, the system, the level, all the effects, etc.
Team Size: Solo
Tools: Unity, Photoshop, C#
Duration: 6month
Goal:
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Design and tutorialize a puzzle using unique mechanics
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Create a level based on a real-world location to fit within like Uncharted
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Recreate the mechanics of Uncharted and integrate them on top of my unique mechanic.
Level Design- Concepting
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Collecting References
For this level, I gathered as many references on the portal that might hold exciting gameplay. I then composited some of the best ones and used them to theme each level section.
Puzzle Design:
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Designed and created intricate puzzles that require players to think critically and creatively.
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Implemented clues and hints throughout the game to guide players towards solutions.
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Designed puzzles that require players to work together and communicate effectively.
Room Design:
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Created immersive and detailed environments that players can explore.
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Designed rooms with hidden compartments, secret doors, and interactive objects to enhance the game's atmosphere.
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Implemented lighting and sound effects to create a suspenseful and engaging atmosphere.
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Game Flow and User Interface:
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Designed the game's flow to provide players with a logical progression through the game.
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Created intuitive user interfaces for menus, inventory management, and clue systems.
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Implemented save and load systems to allow players to pick up where they left off.
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Managed and trained puzzle designers to ensure a cohesive and challenging game experience.
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Worked with artists to ensure a visually stunning and immersive game.
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Conducted playtesting to ensure the game's puzzles and flow were well-balanced and challenging but not frustrating.