SoonBeomKwon_portfolio
Shoot RPG
Overview:
Shooter RPG is an unreal-engine 3D game. The game created a variety of factors, such as killing enemies to gain experience or interacting with NPCs to clear quests. The game also created stats functions, just like the regular RPG. I've created all the elements, systems, levels, all effects that go into this game.
Team Size: Solo Project
Tools: Unreal Engine, Photoshop
Duration: 3 month
Engine: Unreal Engine 5
Responsibilities: Level design, Level Scripting, System design, Designing systems for a build tool.
Level Design - Concepting
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Collecting References
For this level, I gathered as many references on the castle that might hold exciting gameplay. I then composited some of the best ones and used them to theme each level section.
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Testing Metrics in the Castle
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For this project, I set up a scale castle where I would determine the best sizes of cover and doorways, and find the best ranges of engagement.
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Map Design:
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Designed and created large, open-world maps with a focus on player exploration and engagement.
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Created dynamic, destructible environments to enhance the shooter RPG experience.
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Implemented terrain and foliage to provide strategic cover and tactical advantages.
Combat Systems:
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Developed the shooter RPG's combat mechanics, including character abilities, weapons, and enemy AI.
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Designed and balanced various character classes with unique abilities and playstyles.
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Implemented complex damage systems, such as hit detection and critical hits.
Progression Systems:
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Designed and implemented the shooter RPG's character progression system, including leveling, skill trees, and loot systems.
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Created engaging quests and missions to provide players with varied and challenging content.
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Balanced the game's economy and loot drop rates to ensure a satisfying progression experience.
Multiplayer:
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Designed and implemented the shooter RPG's multiplayer modes, including cooperative and competitive play.
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Implemented networking and matchmaking systems to ensure smooth online play.
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Balanced and fine-tuned multiplayer modes for a fun and challenging experience.
Skills
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Created user interfaces for the game's menus and HUD.
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Designed and implemented sound effects and music to enhance the game's atmosphere.
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Worked closely with artists and writers to ensure a cohesive and immersive world.
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Skills frequently used in online games were implemented. Made HP pickup, speed up, ammo pickup.